A 16Crowns Digital Experience by Ayo Fidis

Crossroads

An interactive race of attention

Playable PrototypeFree · No Download

Opens in your browser — no account, no download, no cost

Crossroads game cover art — an illustrated crossroads scene with two figures in a tropical landscape

The Game

Attention has a cost.
So does haste.

Crossroads is a free, original web game created by Ayo Fidis at 16Crowns — built around attention, choice, interpretation, and consequence. Players race through an illustrated world while an opponent moves at the same base speed.

Along the way, players can stop to listen to Orisha-inspired travelers, investigate their surroundings, collect and trade items, uncover hidden shortcuts, and decide whether a clue is worth the time it takes to understand.

Stopping to listen may slow a player down in the moment — but the right interpretation can reveal a faster route. Ignoring a clue may feel efficient until the player reaches a dead end and has to retrace their steps.

How It Works

The Mechanics

Branching Routes

Deliberate dead ends and hidden shortcuts reward attention over speed.

Environmental Clues

The world speaks — but only to those who pause long enough to listen.

Item Interactions

Collect, trade, and use items that shift the path ahead.

Timed Competition

Race an opponent moving at the same base speed. Attention is the variable.

Distinct Worlds

Forests, mountains, rivers, cemeteries, coastal spaces, a royal palace.

Consequence & Choice

Haste has a cost. So does stopping. Neither is always right.

The Work Behind It

Design & Process

Crossroads was developed through iterative AI-assisted prototyping, game-system design, narrative design, UX decisions, environmental worldbuilding, sound-direction planning, and repeated refinement of character behavior, player interactions, route logic, inventory rules, and pacing.

The project demonstrates how 16Crowns can extend spiritual and cultural storytelling into interactive digital experiences without turning the work into a lecture or static educational product. The meaning is carried through play, consequence, perspective, and discovery.

Format

Web-based interactive game

Status

Playable prototype

Created by

16Crowns

Creative direction

Ayo Fidis

Role

Concept, game design, narrative design, UX, worldbuilding, interaction design, and AI-assisted development

Help Improve the Game

Report a Bug

This is a prototype — your feedback goes directly to Ayo. If something breaks, behaves strangely, or just feels off, let us know.

Ready to find your way?

Free to play. No download. No account. Just open it and go.